Destiny HERO Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

R Rarity
Fusion Destiny
R Rarity
Fusion Destiny
R Rarity
Fusion Destiny
Spell Normal
Fusion Destiny

    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

    Extra Deck

    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer
    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer
    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer
    DARK 8
    Destiny HERO - Destroyer Phoenix Enforcer
    • ATK:

    • 2500

    • DEF:

    • 2100


    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

    Need 28 UR

    UR Rarity
    Elemental HERO Stratos2 card
    UR Rarity
    Maxx "C"2 card
    UR Rarity
    Vision HERO Vyon2 card
    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer1 card
    UR Rarity
    Elemental HERO Sunrise2 card
    UR Rarity
    Masked HERO Dark Law1 card
    UR Rarity
    Vision HERO Trinity1 card
    UR Rarity
    Ash Blossom & Joyous Spring2 card
    UR Rarity
    Ghost Ogre & Snow Rabbit2 card
    UR Rarity
    A Hero Lives2 card
    UR Rarity
    Called by the Grave2 card
    UR Rarity
    Forbidden Droplet2 card
    UR Rarity
    Raigeki2 card
    UR Rarity
    Reinforcement of the Army1 card
    UR Rarity
    Infinite Impermanence2 card
    UR Rarity
    Solemn Judgment2 card

    Main: 59 Extra: 15

    R Rarity
    1 cardDestiny HERO - Dark Angel
    R Rarity
    1 cardDestiny HERO - Dark Angel
    Destiny HERO - Dark Angel
    DARK 1
    Destiny HERO - Dark Angel
    • ATK:

    • 0

    • DEF:

    • 0


    If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


    R Rarity
    2 cardDestiny HERO - Denier
    R Rarity
    2 cardDestiny HERO - Denier
    Destiny HERO - Denier
    DARK 3
    Destiny HERO - Denier
    • ATK:

    • 1100

    • DEF:

    • 600


    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


    SR Rarity
    2 cardDestiny HERO - Malicious
    SR Rarity
    2 cardDestiny HERO - Malicious
    Destiny HERO - Malicious
    DARK 6
    Destiny HERO - Malicious
    • ATK:

    • 800

    • DEF:

    • 800


    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


    R Rarity
    2 cardElemental HERO Blazeman
    R Rarity
    2 cardElemental HERO Blazeman
    Elemental HERO Blazeman
    FIRE 4
    Elemental HERO Blazeman
    • ATK:

    • 1200

    • DEF:

    • 1800


    If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


    SR Rarity
    2 cardElemental HERO Liquid Soldier
    SR Rarity
    2 cardElemental HERO Liquid Soldier
    Elemental HERO Liquid Soldier
    WATER 4
    Elemental HERO Liquid Soldier
    • ATK:

    • 1400

    • DEF:

    • 1300


    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


    R Rarity
    2 cardElemental HERO Prisma
    R Rarity
    2 cardElemental HERO Prisma
    Elemental HERO Prisma
    LIGHT 4
    Elemental HERO Prisma
    • ATK:

    • 1700

    • DEF:

    • 1100


    Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


    SR Rarity
    2 cardElemental HERO Spirit of Neos
    SR Rarity
    2 cardElemental HERO Spirit of Neos
    Elemental HERO Spirit of Neos
    LIGHT 7
    Elemental HERO Spirit of Neos
    • ATK:

    • 2500

    • DEF:

    • 2000


    When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


    UR Rarity
    2 cardElemental HERO Stratos
    UR Rarity
    2 cardElemental HERO Stratos
    Elemental HERO Stratos
    WIND 4
    Elemental HERO Stratos
    • ATK:

    • 1800

    • DEF:

    • 300


    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


    UR Rarity
    2 cardMaxx "C"
    UR Rarity
    2 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    UR Rarity
    2 cardVision HERO Vyon
    UR Rarity
    2 cardVision HERO Vyon
    Vision HERO Vyon
    DARK 4
    Vision HERO Vyon
    • ATK:

    • 1000

    • DEF:

    • 1200


    If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


    R Rarity
    2 cardVision HERO Witch Raider
    R Rarity
    2 cardVision HERO Witch Raider
    Vision HERO Witch Raider
    DARK 8
    Vision HERO Witch Raider
    • ATK:

    • 2700

    • DEF:

    • 1900


    To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


    N Rarity
    1 cardElemental HERO Avian
    N Rarity
    1 cardElemental HERO Avian
    Elemental HERO Avian
    WIND 3
    Elemental HERO Avian
    • ATK:

    • 1000

    • DEF:

    • 1000


    A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


    N Rarity
    1 cardElemental HERO Burstinatrix
    N Rarity
    1 cardElemental HERO Burstinatrix
    Elemental HERO Burstinatrix
    FIRE 3
    Elemental HERO Burstinatrix
    • ATK:

    • 1200

    • DEF:

    • 800


    A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


    N Rarity
    1 cardElemental HERO Clayman
    N Rarity
    1 cardElemental HERO Clayman
    Elemental HERO Clayman
    EARTH 4
    Elemental HERO Clayman
    • ATK:

    • 800

    • DEF:

    • 2000


    An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


    UR Rarity
    2 cardAsh Blossom & Joyous Spring
    UR Rarity
    2 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    UR Rarity
    2 cardGhost Ogre & Snow Rabbit
    UR Rarity
    2 cardGhost Ogre & Snow Rabbit
    Ghost Ogre & Snow Rabbit
    LIGHT 3
    Ghost Ogre & Snow Rabbit
    • ATK:

    • 0

    • DEF:

    • 1800


    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


    UR Rarity
    2 cardA Hero Lives
    UR Rarity
    2 cardA Hero Lives
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        2 cardForbidden Droplet
        UR Rarity
        2 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          R Rarity
          2 cardFusion Destiny
          R Rarity
          2 cardFusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


            SR Rarity
            3 cardMask Change
            SR Rarity
            3 cardMask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


              SR Rarity
              1 cardMask Change II
              SR Rarity
              1 cardMask Change II
              Mask Change II
              Spell Quick
              Mask Change II

                Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                N Rarity
                3 cardMask Charge
                N Rarity
                3 cardMask Charge
                Mask Charge
                Spell Normal
                Mask Charge

                  Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                  R Rarity
                  2 cardMiracle Fusion
                  R Rarity
                  2 cardMiracle Fusion
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                    N Rarity
                    2 cardPolymerization
                    N Rarity
                    2 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      UR Rarity
                      2 cardRaigeki
                      UR Rarity
                      2 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          SR Rarity
                          2 cardTwin Twisters
                          SR Rarity
                          2 cardTwin Twisters
                          Twin Twisters
                          Spell Quick
                          Twin Twisters

                            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                            N Rarity
                            1 cardA Hero Emerges
                            N Rarity
                            1 cardA Hero Emerges
                            A Hero Emerges
                            Trap Normal
                            A Hero Emerges

                              When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                              UR Rarity
                              2 cardInfinite Impermanence
                              UR Rarity
                              2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                2 cardMirror Force
                                SR Rarity
                                2 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  UR Rarity
                                  2 cardSolemn Judgment
                                  UR Rarity
                                  2 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    UR Rarity
                                    1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                    UR Rarity
                                    1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    DARK 8
                                    Destiny HERO - Destroyer Phoenix Enforcer
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                    SR Rarity
                                    1 cardElemental HERO Absolute Zero
                                    SR Rarity
                                    1 cardElemental HERO Absolute Zero
                                    Elemental HERO Absolute Zero
                                    WATER 8
                                    Elemental HERO Absolute Zero
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                    R Rarity
                                    1 cardElemental HERO Flame Wingman
                                    R Rarity
                                    1 cardElemental HERO Flame Wingman
                                    Elemental HERO Flame Wingman
                                    WIND 6
                                    Elemental HERO Flame Wingman
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1200


                                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                    SR Rarity
                                    1 cardElemental HERO Great Tornado
                                    SR Rarity
                                    1 cardElemental HERO Great Tornado
                                    Elemental HERO Great Tornado
                                    WIND 8
                                    Elemental HERO Great Tornado
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                    R Rarity
                                    1 cardElemental HERO Rampart Blaster
                                    R Rarity
                                    1 cardElemental HERO Rampart Blaster
                                    Elemental HERO Rampart Blaster
                                    EARTH 6
                                    Elemental HERO Rampart Blaster
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                    UR Rarity
                                    2 cardElemental HERO Sunrise
                                    UR Rarity
                                    2 cardElemental HERO Sunrise
                                    Elemental HERO Sunrise
                                    LIGHT 7
                                    Elemental HERO Sunrise
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                    SR Rarity
                                    1 cardMasked HERO Blast
                                    SR Rarity
                                    1 cardMasked HERO Blast
                                    Masked HERO Blast
                                    WIND 6
                                    Masked HERO Blast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                    UR Rarity
                                    1 cardMasked HERO Dark Law
                                    UR Rarity
                                    1 cardMasked HERO Dark Law
                                    Masked HERO Dark Law
                                    DARK 6
                                    Masked HERO Dark Law
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                    R Rarity
                                    1 cardMasked HERO Dian
                                    R Rarity
                                    1 cardMasked HERO Dian
                                    Masked HERO Dian
                                    EARTH 8
                                    Masked HERO Dian
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 3000


                                    Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                    R Rarity
                                    1 cardMasked HERO Divine Wind
                                    R Rarity
                                    1 cardMasked HERO Divine Wind
                                    Masked HERO Divine Wind
                                    WIND 8
                                    Masked HERO Divine Wind
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1900


                                    Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                    N Rarity
                                    1 cardMasked HERO Goka
                                    N Rarity
                                    1 cardMasked HERO Goka
                                    Masked HERO Goka
                                    FIRE 6
                                    Masked HERO Goka
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                    N Rarity
                                    1 cardMasked HERO Koga
                                    N Rarity
                                    1 cardMasked HERO Koga
                                    Masked HERO Koga
                                    LIGHT 8
                                    Masked HERO Koga
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                    N Rarity
                                    1 cardMasked HERO Vapor
                                    N Rarity
                                    1 cardMasked HERO Vapor
                                    Masked HERO Vapor
                                    WATER 6
                                    Masked HERO Vapor
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.


                                    UR Rarity
                                    1 cardVision HERO Trinity
                                    UR Rarity
                                    1 cardVision HERO Trinity
                                    Vision HERO Trinity
                                    DARK 8
                                    Vision HERO Trinity
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.



                                    DESTINY HERO Decks in MASTER DUEL








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